Grow. Brew. Serve.
Deliberately simple. A comfort activity, not a puzzle. Three steps, and the game never asks you to hurry any of them.
Grow
Tap a bed, plant a herb, and let it grow on its own clock. Gather it when you are back, whether that is in ten minutes or three days. A full basket never loses a thing.
Brew
A villager asks for a named potion. The cauldron shows the recipe as pictures: the herbs that go in and the time it takes. Load them, brew, and come back to a finished bottle.
Serve
Hand it over for coins and a warm reaction. A chill that will not shift, a racing mind before bed, tired legs after the harvest: everyday troubles, answered gently.
Made to be put down.
An idle game that is genuinely kind about your time. Everything keeps going while the app is closed, and coming back is always good news.
Every timer keeps going while you are away.
Come back twice a day or twice a week and everything you planted is ready, with full yield either way. Nothing rots, nothing spoils, no one gets impatient.
Sow every bed with one tap, gather them all with another
Hire Hearthfolk to tend the garden while you are gone
Gentle reminders only if you want them, and only when something is ready

Picture recipes, not maths. One request at a time.
The recipe book fills in as your shop grows. New things arrive gently: helpers for the garden, seasonal visitors, a market where prices rise and fall with the season, and a cat called Sage who teaches you the shop one thing at a time.
140 recipes, every one drawn as pictures
A rare Discovery moment when you invent a recipe of your own
A market that pays more when the season wants what you have

A world that grows with you.
Tend the garden, wander the Gloaming Rambles for wild herbs, decorate the shop, keep a seasonal almanac, and settle into a rhythm that is yours. There is always something new arriving, and never anything to catch up on.
Decorate the shop and the garden your way
Stamps, milestones and a seasonal story to collect
Stardust to earn every day, for boosts and keepsakes

Fifty regulars who remember you.
Old Wren with her tired eyes, Bertram the smith with his ember-burnt forearms, Tibble the scholar mid-thought. They come by with human troubles, answered gently, and they come back.
Old Wren
Odell
Marnie
Bertram
Tibble
Sela
And Sage, the shop cat.
She lives by the hearth, forages a little on her own, and is the one who teaches you the shop, one thing at a time, on the screen where it lives. A daily pat is all she asks. Warmth, never a gate.
Four seasons in the garden.
Every herb has its season and every potion its picture recipe. Spring blossom, summer sun, autumn leaf, winter frost: the beds change, the villagers' troubles change, and the shop keeps its rhythm.
And beyond the garden gate, the Gloaming Rambles: five wild places to wander with Sage for herbs you cannot grow.





No ads. Nothing to grind. Nothing to lose.
Cozy Alchemy is free, and the shop follows rules we wrote down before we wrote the game.
Nothing you buy makes you stronger
Anything in the shop buys time, comfort or looks. No recipe, herb, station or mechanic is ever behind a purchase.
The free path is always visible
Stardust is earned free every day, and the game shows the day's free ceiling right beside every buy button. You are never guessing.
No ads, no tricks
No ad network, no countdown offers you cannot read, no energy walls dressed up as features. Nothing expires while you are away, and nothing earned is ever taken back.
Good to know
Is Cozy Alchemy free?
Yes. It is free to download and play, with no ads. Optional purchases buy time, comfort or looks, never power, and the same Stardust can be earned for free every day inside a ceiling the game shows you openly.
Does it need an internet connection?
No. The whole game runs on your phone and works fully offline. No account is needed. Cloud save is an optional extra you can switch on in Settings.
What happens while the app is closed?
Every timer keeps going. Come back twice a day or twice a week and everything you planted is ready with full yield either way. Nothing rots, nothing spoils and no one gets impatient.
Do I need to work out recipes?
No maths. Every recipe is shown as pictures: the herbs that go in and the time it takes. Villagers ask for one potion at a time, and the recipe book fills in as you go.
Who is Sage?
The shop cat. She lives by the hearth, forages a little on her own, and is the one who teaches you the shop, one thing at a time, on the screen where it lives. A daily pat is all she asks.
Which devices is it on?
Cozy Alchemy is built for iPhone and is available now on the App Store.
Do you collect my data?
No accounts, no advertising, no third-party analytics or crash SDKs. Your save lives on your device. The game sends a small amount of anonymous usage data to our own server to help us tune it, and you can switch that off in Settings. See the privacy policy.
